BANK • PEŁNY PODGLĄD
Ciekawostka: There are 240 dots on an arcade Pac-Man game
Bezużyteczne Fakty • uselessfacts-api
ŹRÓDŁA I DOWODY
12 zapisanych źródełEvidence: 45 • authority: 92
Cortical-limbic circuit dynamics of approach-avoidance conflict in humans.. Choosing to approach or avoid is common in everyday life and excessive avoidance is a cardinal feature of anxiety disorders. We use intracranial EEG to define a prefrontal-limbic circuit supporting approach and avoidance. Presurgical epilepsy patients (n = 20) performed an approach-avoidance conflict decision-making task inspired by the arcade game Pac-Man, where patients trade off rewards against losses from ghost attack. During approach, theta power increases across a limbic circuit including the hippocampus, amygdala, orbitofrontal cortex and anterior cingulate cortex, which drops during avoidance. Theta connecti…
Otwórz źródło ↗Evidence: 45 • authority: 72
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1979 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fueled by, the golden age of ar…
Otwórz źródło ↗Evidence: 45 • authority: 80
<i>Pac-Man</i> Conquers Academia: Two Decades of Research Using a Classic Arcade Game
Otwórz źródło ↗Evidence: 45 • authority: 72
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. for the Atari 2600 as a port of Namco's 1980 arcade game of the same name. The player controls the title character, who attempts to eat all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored. Pac-Man was programmed by Tod Frye and took six months to complete. Expecting high sales, Atari produced more than a million copies of the highly anticipated gam…
Otwórz źródło ↗Evidence: 45 • authority: 72
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being establ…
Otwórz źródło ↗Evidence: 45 • authority: 72
Pac-Man, originally titled Puck Man in Japan, is a 1980 maze video game developed and published by Namco for arcades. It was released in Japan on May 22, 1980 and by Midway Manufacturing in North America in October 1980. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue and vulnerable, allowing Pac-Man to eat the ghosts for bonus points. Pac-Man was designed by Toru Iwatani, who led a nine-man team; the game's development began in early 1979. Iwatani wanted to create a game that could appeal to women as well as men, because most video…
Otwórz źródło ↗Evidence: 33 • authority: 72
Maze game is a video game genre. These games involve a player navigating a maze. Some of these games, also called maze chase games, involve navigating a maze while under pursuit from other characters moving through the same maze. While the term first appeared in 1980, some of the earliest video games involved navigating a maze, such as Mouse in the Maze created in the 1950s. While some writers such as Mark J. Wolf described games like Pac-Man (1980) as combining maze games with "collecting" and "escaping" gameplay styles, Allison Gizzard suggested Wolf's definition made the maze its own non-entity as a genre and more of an element of other gameplay styles. In the 1970s, early commercial maz…
Otwórz źródło ↗Evidence: — • authority: 80
Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man
Otwórz źródło ↗Evidence: — • authority: 72
Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since been released on several other platforms, including iOS, Android, and the PlayStation Portable as a PSP mini title available on the PlayStation Store (consequently playable on the PlayStation 3). It is an HD reimagining of Namco's original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side. Development of Championship Edition was headed by d…
Otwórz źródło ↗Evidence: — • authority: 72
Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982), is one of the first legal cases applying copyright law to video games, barring sales of the game K.C. Munchkin! for its similarities to Pac-Man. Atari had licensed the commercially successful arcade game Pac-Man from Namco and Midway, to produce a version for their Atari 2600 console. Around the same time, Philips created Munchkin as a similar maze chase game, leading Atari to sue them for copyright infringement. Relevant copyright case law was limited at the time, disputing whether video game graphics even qualified as fixed audiovisual works, as seen in traditional games. Courts were consistent…
Otwórz źródło ↗Evidence: — • authority: 72
Snapper is a maze game published by Acornsoft. The game is a video game clone of Namco's arcade game Pac-Man (1980). Two versions of Snapper were initially made, with the BBC Micro version made by Jonathan Griffiths, and one written by Hugo Tyson for the Acorn Atom. The BBC Micro version was developed by Griffiths after the team agreed upon developing home computer versions of their favourite arcade games. After the BBC Micro version was released, it was re-released with different graphics to have the characters appear different than those in the original Pac-Man game.
Otwórz źródło ↗