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Ciekawostka: Most collect calls are made on father`s day

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Most collect calls are made on father`s day.
Pełniejszy materiał źródłowy / excerpt
Most collect calls are made on father`s day.
Kategoria: ciekawostki
Rodzina: ciekawostki
Jakość źródła: 35/100
Próby weryfikacji: 3
Notatka fact-checku: Fact-check 3.0-content-aware: no sufficient claim-bound corroboration after 3 healthy attempts. Scope=verify the factual claim. Required independent sources=2; stored evidence groups=0. Provider/API errors did not consume attempts. | Fact-check 4.3.2: research wznowiony bez zdejmowania HOLD. Poprzednia metoda: factcheck-300-content-aware.

ŹRÓDŁA I DOWODY

6 zapisanych źródeł
Walter de Gruyter GmbHpomocniczeniezależne

Evidence: 58 • authority: 80

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eLife Sciences Publications, Ltdpomocniczeniezależne

Evidence: 51 • authority: 80

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Oxford University Presspomocniczeniezależne

Evidence: 51 • authority: 80

Day, Rev. Father Henry, (29 May 1865–21 Jan. 1951), preacher, lecturer, publicist

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Queensland University of Technologypomocniczeniezależne

Evidence: 51 • authority: 88

Collect Calls. 
 
 
 Synonymous with globalism, the mobile phone has become an integral part of contemporary everyday life. As a global medium, the mobile phone is a compelling phenomenon that demonstrates the importance of the local in shaping and adapting the technology. The adaptation and usage of the mobile phone can be read on two levels simultaneously – the micro, individual level and the macro, socio-cultural level. Symbolic of the pervasiveness and ubiquity of global ICTs (Information and Communication Technologies) in the everyday, the mobile phone demonstrates that the experiences of the local are divergent in the face of global convergence. The cultural significanc…

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Europe PMC / Addiction (Abingdon, England)pomocniczeniezależne

Evidence: 51 • authority: 92

Associations of emotional experience with gaming duration and risk of gaming disorder among adolescent gamers: An ecological momentary assessment study.. Background and aims Affect has been shown to be associated with gaming disorder (GD), but little is known about how its temporal tendency may predict excessive gaming. We aimed to evaluate how affect intensity and fluctuations may predict gaming duration and risk of GD among adolescent gamers. Design A longitudinal study with ecological momentary assessment (EMA) to collect participants' data at four time points throughout the day during a 14-day observation period. Setting July and August 2023 in Hong Kong SAR, China. Participants A total…

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Useless Facts APIpomocnicze

Evidence: — • authority: 35

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