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cuda-natury: Locations of Genshin Impact
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12 zapisanych źródełEvidence: 100 • authority: 72
The 2020 video game Genshin Impact takes place in the world of Teyvat, a planet which is divided up into seven nations, each of which has its own unique subareas and takes inspiration from real-world cultures and other elements. Each nation is ruled by a god, or Archon, and is associated with a certain ideal.
Otwórz źródło ↗Evidence: 81 • authority: 72
Genshin Impact ( GHEN-shin; Chinese: 原神; pinyin: Yuánshén; lit. 'Primordial God') is a 2020 action role-playing video game developed and published by miHoYo. It is distributed outside China by miHoYo's international subsidiary Cognosphere, also known as HoYoverse. At its core, the game features an anime style, open-world environment, an action-focused battle system consisting of elemental magic with character-switching, and a mythical main story. Genshin Impact is a free-to-play game monetized through gacha mechanics, which is updated regularly using the games as a service model. It was originally released for Android, iOS, PlayStation 4, and Windows, followed by the PlayStation 5 in 2021,…
Otwórz źródło ↗Evidence: 61 • authority: 72
The Traveler (Chinese: 旅行者; pinyin: Lǚxíngzhě), alternatively known by their canonical names Aether (EE-ther; 空; Kōng; 'air') or Lumine (loo-MEEN; 荧; Yíng; 'light'), is the main protagonist of the video game Genshin Impact, developed by Chinese video game developer miHoYo. The Traveler has been playable since Genshin Impact was released in September 2020. At the beginning of the game, players choose the Traveler's gender, selecting between Aether or Lumine; the unchosen twin becomes the lost sibling and leader of the antagonistic Abyss Order. In the game, the Traveler embarks on a journey with their guide Paimon across the fantasy world of Teyvat in search of their lost sibling while becomi…
Otwórz źródło ↗Evidence: 33 • authority: 72
Sumeru ( soo-MAIR-oo; Chinese: 须弥; pinyin: Xūmí) is a fictional nation in the video game Genshin Impact, developed by miHoYo. The region officially opened to players with the release of version 3.0 on August 24, 2022. Located in the central and west portions of the continent of Teyvat, Sumeru consists of rainforest and desert areas. It also serves as the primary setting for chapter 3 of the game's storyline. Sumeru is based on ancient India, ancient Egypt, and ancient Persia. Its cultural designs are inspired by Egyptian and Persian mythologies, as well as Indian epic poetry, and its music features Middle Eastern and South Asian instruments. The region's unique stage design, new gameplay, a…
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MUATAN BUDAYA CHINA DALAM DESAIN KARAKTER YUN JIN GAME GENSHIN IMPACT. Genshin Impact is an open world game where the character details of each religion represent the culture of several countries, one of which is the character design in Liyue which takes representations of Chinese culture. The small details of the combination of cultural representations are the reason this research was conducted to answer the relationship between the use of culture in the game and in the real world. This research will use qualitative methods in the form of Roland Barthes semiotic analysis. The results related to the use of culture in Yun Jin's character design show that Chinese culture shown with idle and s…
Otwórz źródło ↗Evidence: 27 • authority: 72
Snezhnaya (Chinese: 至冬; pinyin: Zhì dōng; lit. 'winter') is a fictional nation in the video game Genshin Impact, developed by miHoYo. The region became officially available to players on August 12, 2026, with the release of version 7.0 of the game. Snezhnaya is the eighth region (and the seventh sovereign nation) to be released in Genshin Impact, and it is located in the northern portion of the continent of Teyvat. Snezhnaya is the primary setting for Chapter VII of the game's storyline. Snezhnaya is primarily based on Russia, specifically the Russian Empire. Critics largely praised Snezhnaya as a significant turning point in the game's narrative, and complimented its worldbuilding and new…
Otwórz źródło ↗Evidence: 27 • authority: 72
Inazuma ( EE-nə-ZOO-mə; Chinese: 稻妻; pinyin: Dàoqī) is a fictional nation in the video game Genshin Impact, developed by miHoYo. The region officially opened to players on July 21, 2021, with the release of the game's version 2.0. Located southeast of the main continent of Teyvat, Inazuma is a multi-island nation based on Edo Japan and its culture. The area's design, gameplay, and storyline have garnered considerable attention and commentary from reviewers. While the landscape and humanistic design have received positive reviews, some criticized Inazuma's puzzles and gameplay for being subpar.
Otwórz źródło ↗Evidence: 22 • authority: 88
Does Genshin *impact* common prosperity? : Empirical Results Based on Panel Data of "China". As the wave of digital civilization reshapes the global development paradigm, the integration of culture and technology is emerging as a new key to solving the challenge of regional coordination and common prosperity. This paper takes the phenomenal open-world game "Genshin Impact" as the research object, pioneeringly constructs a theoretical framework of "virtual-reality" bidirectional empowerment, and empirically tests the empowerment mechanism of Genshin Impact on common prosperity. The study finds that Genshin Impact drives the development of regional common prosperity through three intermediary…
Otwórz źródło ↗Evidence: 22 • authority: 88
A inteligência artificial representada em Genshin Impact, iniciativas regulatórias e letramento algorítmico. One of the stories in the game Genshin Impact features an artificial intelligence, called Akasha, used by citizens and academics in the Sumeru region. The protagonist of the story, a traveler named Aether and his partner Paimon, arrive in the region and start using a device that connects them to the big data of Akasha; the story symbolically has a gradation that passes through both technophilia and technodeterminism (Bernard Miège). It is based on this symbolic character that, using exploratory research with an emphasis on content analysis – the mission dialogues – we transpose these…
Otwórz źródło ↗Evidence: — • authority: 72
Fischl von Luftschloss Narfidort (Chinese: 菲谢尔·冯·露弗施洛斯·那菲多特; pinyin: Fēixiè'ěr Féng Lùfúshīluòsī Nàfēiduōtè), real name Amy (小艾咪; Xiǎo Àimī; 'Little Amy'), is a character in the video game Genshin Impact, developed by miHoYo. In the game, she is an adventurer who calls herself the Prinzessin der Verurteilung (lit. 'Princess of Condemnation') and is accompanied by Oz (奥兹; Àozī), a night raven familiar capable of speech. She is introverted and imaginative, having internalized the persona of a character from stories she enjoys. She is known for her chūnibyō mannerisms and costume design, as well as her eyepatch. Her gameplay was praised for her support utility and damage efficiency. In the sto…
Otwórz źródło ↗Evidence: — • authority: 72
Since 2020, HOYO-MiX, the in-house music studio of the video game developer company miHoYo, has been releasing music soundtracks for in-game Genshin Impact. The soundtracks have been primarily composed by Yu-Peng Chen, with orchestration from notable orchestras including the London Philharmonic Orchestra and the Shanghai Symphony Orchestra. The music has received generally positive reviews from gaming outlets and academics, and has won several awards including a nomination for the PlayStation Game Music Award in 2021.
Otwórz źródło ↗Evidence: — • authority: 72
Liyue (, Chinese: 璃月; pinyin: Líyuè; lit. 'Jade or Glazed Moon') is a fictional nation in the video game Genshin Impact, developed by miHoYo. It is located in the eastern part of the game's continent, Teyvat, and serves as the main location for the first chapter of the game's main storyline. The creation of Liyue took one year, and its design is based on Ancient China, with artistic references to China's Zhangjiajie National Forest Park, Huanglong Scenic Area, the landscape of Guilin, Fenghuang Ancient Town, and the Hanging Temple in Shanxi. This setting has been positively received, praised as a symbol of Chinese culture within the game.
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