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Ciekawostka: There are 240 dots on an arcade Pac-Man game

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There are 240 dots on an arcade Pac-Man game
Pełniejszy materiał źródłowy / excerpt
There are 240 dots on an arcade Pac-Man game
Kategoria: ciekawostki
Rodzina: ciekawostki
Jakość źródła: 35/100
Próby weryfikacji: 3
Notatka fact-checku: Fact-check 3.0-content-aware: no sufficient claim-bound corroboration after 3 healthy attempts. Scope=verify the factual claim. Required independent sources=2; stored evidence groups=0. Provider/API errors did not consume attempts. | Fact-check 4.3.2: research wznowiony bez zdejmowania HOLD. Poprzednia metoda: factcheck-300-content-aware.

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11 zapisanych źródeł
Europe PMC / Nature communicationspomocniczeniezależne

Evidence: 45 • authority: 92

Cortical-limbic circuit dynamics of approach-avoidance conflict in humans.. Choosing to approach or avoid is common in everyday life and excessive avoidance is a cardinal feature of anxiety disorders. We use intracranial EEG to define a prefrontal-limbic circuit supporting approach and avoidance. Presurgical epilepsy patients (n = 20) performed an approach-avoidance conflict decision-making task inspired by the arcade game Pac-Man, where patients trade off rewards against losses from ghost attack. During approach, theta power increases across a limbic circuit including the hippocampus, amygdala, orbitofrontal cortex and anterior cingulate cortex, which drops during avoidance. Theta connecti…

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Wikipedia ENpomocnicze

Evidence: 45 • authority: 72

Pac-Man is a 1982 maze video game developed and published by Atari, Inc. for the Atari 2600 as a port of Namco's 1980 arcade game of the same name. The player controls the title character, who attempts to eat all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored. Pac-Man was programmed by Tod Frye and took six months to complete. Expecting high sales, Atari produced more than a million copies of the highly anticipated gam…

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Institute of Electrical and Electronics Engineers (IEEE)pomocniczeniezależne

Evidence: 45 • authority: 80

<i>Pac-Man</i> Conquers Academia: Two Decades of Research Using a Classic Arcade Game

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Wikipedia ENpomocnicze

Evidence: 45 • authority: 72

Pac-Man: Adventures in Time is a 2000 maze video game in the Pac-Man series developed by Creative Asylum and Mind's Eye Productions, and published by Hasbro Interactive, in collaboration with Namco. The game follows a formula similar to the original arcade game, while expanding on it with new features, including mazes that creatively play with 3D space. In the game, Pac-Man travels through various time periods using Professor Pac-Man's time machine to recover pieces of an ancient artifact. The game was released for Microsoft Windows PCs in 2000.

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Wikipedia ENpomocnicze

Evidence: 45 • authority: 72

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being establ…

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Wikipedia ENpomocnicze

Evidence: 45 • authority: 72

Pac-Man, originally titled Puck Man in Japan, is a 1980 maze video game developed and published by Namco for arcades. It was released in Japan on May 22, 1980 and by Midway Manufacturing in North America in October 1980. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue and vulnerable, allowing Pac-Man to eat the ghosts for bonus points. Pac-Man was designed by Toru Iwatani, who led a nine-man team; the game's development began in early 1979. Iwatani wanted to create a game that could appeal to women as well as men, because most video…

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Wikipedia ENpomocniczeniezależne

Evidence: 45 • authority: 72

Blinky, Pinky, Inky, and Clyde, collectively known as the Ghost Gang, are a quartet of colorful ghost characters from the Pac-Man video game franchise. Created by Toru Iwatani, they first appear in the 1980 arcade game Pac-Man as the sole antagonists. The ghosts have appeared in every Pac-Man game since, sometimes becoming minor antagonists or allies to Pac-Man, such as in Pac-Man World 3 and the Pac-Man and the Ghostly Adventures animated series. Some entries in the series went on to add other ghosts to the group, such as Sue in Ms. Pac-Man, Tim in Jr. Pac-Man, Funky and Spunky in Pac-Mania, and Kinky in Pac-Man Arrangement; however, these did not appear in most later games. Reimagined ver…

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Wikipedia ENpomocnicze

Evidence: 33 • authority: 72

Maze game is a video game genre. These games involve a player navigating a maze. Some of these games, also called maze chase games, involve navigating a maze while under pursuit from other characters moving through the same maze. While the term first appeared in 1980, some of the earliest video games involved navigating a maze, such as Mouse in the Maze created in the 1950s. While some writers such as Mark J. Wolf described games like Pac-Man (1980) as combining maze games with "collecting" and "escaping" gameplay styles, Allison Gizzard suggested Wolf's definition made the maze its own non-entity as a genre and more of an element of other gameplay styles. In the 1970s, early commercial maz…

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Digitial Games Research Association DiGRApomocniczeniezależne

Evidence: 33 • authority: 80

Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man

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Wikipedia ENpomocnicze

Evidence: 33 • authority: 72

Pac-Man Vs. is a 2003 maze video game developed by Nintendo and published by Namco for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the Game Boy Advance to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play. Pac-Man Vs. was designed by Shigeru Miyamoto and Nintendo EAD, created as a tech demo to show off the capabilities of the GCN link cable. Firs…

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Useless Facts APIpomocnicze

Evidence: — • authority: 35

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