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woda: Plane (Dungeons & Dragons)
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11 zapisanych źródełEvidence: 100 • authority: 72
The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse. The concept of the Inner, Ethereal, Prime Material, Astral, and Outer Planes was introduced in the earliest versions of Dungeons & Dragons; at the time there were only four Inner Planes and no set number of Outer Planes. This later evolved into what became known as the Great Wheel cosmology. The 4th…
Otwórz źródło ↗Evidence: 58 • authority: 72
Dungeons & Dragons 3rd Edition (see editions of Dungeons & Dragons) was released in 2000. The first book containing monsters, one of the essential elements of the game, to be published was the Monster Manual, released along with the other two "core" rulebooks. Wizards of the Coast officially discontinued the 3rd Edition line upon the release of a revision, known as version 3.5, in 2003, with the Monster Manual reprinted for the revised edition. In this edition, killing monsters as to gain experience points was complemented by other achievements like negotiating, sneaking by or investigation. Additionally, the concept of challenge rating of monsters was introduced, a number to gauge their da…
Otwórz źródło ↗Evidence: 35 • authority: 72
Dungeons & Dragons 5th edition (see editions of Dungeons & Dragons) was released in 2014. The first product containing monsters was the Dungeons & Dragons Starter Set. The Monster Manual for this edition was scheduled for release in September 2014.
Otwórz źródło ↗Evidence: 35 • authority: 72
This is the Index of Advanced Dungeons & Dragons 1st edition monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 1st Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 1st Edition manuals.
Otwórz źródło ↗Evidence: 35 • authority: 88
Quantifying Religion. This chapter shows how Dungeons & Dragons was able to quantify even the spiritual aspects of the world to fit into its design. Gary Gygax’s personal faith as a Jehovah’s Witness was important to the game’s creation, as was his personal interdenominational planar cosmos, which the game is set in.
Otwórz źródło ↗Evidence: 35 • authority: 72
Monsters are an important element of Advanced Dungeons & Dragons 2nd edition, a role-playing game. The ones listed here are only those from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals.
Otwórz źródło ↗Evidence: — • authority: 88
A Short History of <i>Dungeons & Dragons</i>. This chapter explains how Dungeons & Dragons was intimately linked to several war-gaming communities in the 1960s and 1970s. It discusses the various stakeholder’s in the game’s design and aligns their interests with the cultural zeitgeist of the time. Finally, it situates Dungeons & Dragons as pioneering the idea of what a role-playing game is.
Otwórz źródło ↗Evidence: — • authority: 72
Dungeons & Dragons Immortals Rules, written by Frank Mentzer, is a boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game first published by TSR in 1986 as an expansion to the Basic Set.
Otwórz źródło ↗Evidence: — • authority: 72
Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential artwork, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases. Dark Sun deviated from the feudalistic backdrops of its Tolkienesque pseudo-medieval contemporaries, such as Greyhawk or Forgotten Realms, in favor of a composite of dark fantasy, planetary romance, and the Dying Earth subgenre. Dark Sun's designers presented…
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There are 115 known moons of the planet Jupiter as of 9 April 2026. This number does not include a number of meter-sized moonlets thought to be shed from the inner moons, nor hundreds of possible kilometer-sized outer irregular moons that were only briefly captured by telescopes. All together, Jupiter's moons form a satellite system, colloquially referred to as the Jovian system. The most massive of the moons are the four Galilean moons: Io, Europa, Ganymede, and Callisto, all of which were independently discovered in 1610 by Galileo Galilei and Simon Marius and were the first objects found to orbit a body that was neither Earth nor the Sun. Much more recently, beginning in 1892, dozens of…
Otwórz źródło ↗Evidence: — • authority: 72
In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes, or divine planes. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms o…
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