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technologia: Civilization (video game)

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The player can control individual units and advance the exploration, conquest and settlement of the game's world.
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Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war. Civilization was designed by Sid Meier and Bruce Shelley following the successes of Silent Service, Sid Meier's Pirates! and Railroad Tycoon. Civilization has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical relationships, and one of the greatest video games ever made by several publications…
Kategoria: technologia
Rodzina: technologia
Jakość źródła: 65/100
Próby weryfikacji: 3
Notatka fact-checku: Fact-check 3.0-content-aware: no sufficient claim-bound corroboration after 3 healthy attempts. Scope=verify the factual claim. Required independent sources=2; stored evidence groups=1. Provider/API errors did not consume attempts. | Fact-check 4.3.2: research wznowiony bez zdejmowania HOLD. Poprzednia metoda: factcheck-300-content-aware.

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Wikipedia ENPOTWIERDZAniezależne

Evidence: 100 • authority: 72

Sid Meier's Civilization is a 1991 turn-based strategy 4X video game developed and published by MicroProse. The game was originally developed for MS-DOS running on a PC, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in c…

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Wikipedia ENpomocnicze

Evidence: 60 • authority: 72

Sid Meier's Civilization V is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the sequel to Civilization IV, and was released for Windows in September 2010, for Mac OS X on November 23, 2010, and for Linux on June 10, 2014. In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. M…

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International Journal of English and Educationpomocniczeniezależne

Evidence: 52 • authority: 88

A Stylistic Exploration of Player Agency and Narrative Branching in Open World Video Game Scripts. This paper analyses player agency and narrative branching in the context of open-world video game scripts. With each passing year, video games morph to offer increasingly intricate scripts packed with choices that affect the storyline. Traditional linear stories are not a part of open-world games. Rather, games grow and expand in narrative structure. Players affect story scripts, dialogues, and the emotions that the writers sought to express. This paper articulates the variations and descriptions of narrative structure in the use of player agency in open-world games. Discourse and stylistic an…

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Iowa State Universitypomocniczeniezależne

Evidence: 43 • authority: 80

Individual differences in video game experience: Cognitive control, affective processing, and visuospatial processing

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